Add tile snapping

This commit is contained in:
2026-03-08 22:56:13 +01:00
parent 9b22f0639c
commit 20ca6cd891
+155 -13
View File
@@ -70,6 +70,11 @@ const V2 = struct {
}
};
const Rect = struct {
pos: V2,
size: V2,
};
const BBox = struct {
min: V2,
max: V2,
@@ -103,7 +108,42 @@ const Board = struct {
pos: V2,
width: u32,
height: u32,
tile_size: V2,
tiles: [7][7]BoardTile,
fn getTilePos(self: Board, i: usize, j: usize) V2 {
const tile_pos = V2{
.x = @as(f32, @floatFromInt(j)) * self.tile_size.x,
.y = @as(f32, @floatFromInt(i)) * self.tile_size.y,
};
const result = tile_pos.add(self.pos);
return result;
}
};
const BoardIndex = struct {
i: usize,
j: usize,
fn init(i: usize, j: usize) BoardIndex {
return .{
.i = i,
.j = j,
};
}
fn max() BoardIndex {
return .{
.i = std.math.maxInt(usize),
.j = std.math.maxInt(usize),
};
}
};
const BrickTile = struct {
id: u32,
board_index: ?BoardIndex,
};
const Brick = struct {
@@ -111,6 +151,7 @@ const Brick = struct {
pos: V2,
color: u32,
rotating_time: f64,
board_indices: [4][4]?BoardIndex,
tiles: [4][4]u32,
fn transpose(self: Brick) [4][4]u32 {
@@ -203,6 +244,43 @@ fn tilesIntersects(r1: V2, r2: V2) bool {
return result;
}
fn rectsIntersects(r1: V2, r1_size: V2, r2: V2, r2_size: V2) bool {
var result = false;
const r2a: V2 = V2.init(r2.x, r2.y);
const r2b: V2 = V2.init(r2.x, r2.y + r2_size.y);
const r2c: V2 = V2.init(r2.x + r2_size.x, r2.y);
const r2d: V2 = V2.init(r2.x + r2_size.x, r2.y + r2_size.y);
const a = pointInsideRect(r2a, r1, r1_size);
const b = pointInsideRect(r2b, r1, r1_size);
const c = pointInsideRect(r2c, r1, r1_size);
const d = pointInsideRect(r2d, r1, r1_size);
result = a or b or c or d;
return result;
}
fn brickHasValidPos(brick: *const Brick) bool {
var valid_pos = true;
for (brick.board_indices, 0..) |row, i| {
for (row, 0..) |opt, j| {
const tile = brick.tiles[i][j];
if (tile > 0) {
if (opt != null) {
valid_pos = valid_pos and true;
} else {
valid_pos = false;
}
}
}
}
return valid_pos;
}
fn findBrickBoundingBox(brick: *const Brick) BBox {
var result = BBox{ .min = V2.max, .max = V2.zero, .center = V2.zero };
@@ -231,6 +309,24 @@ fn findBrickBoundingBox(brick: *const Brick) BBox {
return result;
}
fn findBrickMinBoardIdx(brick: *const Brick) BoardIndex {
var result = BoardIndex.max();
for (brick.board_indices, 0..) |row, i| {
for (row, 0..) |opt, j| {
const tile = brick.tiles[i][j];
if (tile > 0) {
if (opt) |index| {
result.i = if (index.i < result.i) index.i else result.i;
result.j = if (index.j < result.j) index.j else result.j;
}
}
}
}
return result;
}
fn drawRect(buffer: platform.OffscreenBuffer, pos: V2, size: V2, color: u32, line_width: i32) void {
var pixels: []u32 = @ptrCast(@alignCast(buffer.data));
@@ -332,11 +428,19 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
state.grabbed_brick_index = null;
const indices = [4][4]?BoardIndex{
.{ null, null, null, null },
.{ null, null, null, null },
.{ null, null, null, null },
.{ null, null, null, null },
};
state.bricks[0] = Brick{
.rotating = false,
.rotating_time = 0,
.pos = V2{ .x = 0, .y = 50 },
.color = 0xFF586F52,
.board_indices = indices,
.tiles = [4][4]u32{
.{ 1, 1, 1, 1 },
.{ 1, 0, 0, 0 },
@@ -350,6 +454,7 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
.rotating_time = 0,
.pos = V2{ .x = 256, .y = 50 },
.color = 0xFF8299B2,
.board_indices = indices,
.tiles = [4][4]u32{
.{ 2, 2, 2, 0 },
.{ 2, 2, 0, 0 },
@@ -363,6 +468,7 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
.rotating_time = 0,
.pos = V2{ .x = 384, .y = 50 },
.color = 0xFF602925,
.board_indices = indices,
.tiles = [4][4]u32{
.{ 3, 3, 3, 0 },
.{ 0, 0, 3, 3 },
@@ -376,6 +482,7 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
.rotating_time = 0,
.pos = V2{ .x = 512, .y = 50 },
.color = 0xFFDA983C,
.board_indices = indices,
.tiles = [4][4]u32{
.{ 4, 0, 0, 0 },
.{ 4, 4, 4, 0 },
@@ -389,6 +496,7 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
.rotating_time = 0,
.pos = V2{ .x = 384, .y = 150 },
.color = 0xFF3A5E7A,
.board_indices = indices,
.tiles = [4][4]u32{
.{ 5, 5, 5, 5 },
.{ 0, 5, 0, 0 },
@@ -402,6 +510,7 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
.rotating_time = 0,
.pos = V2{ .x = 160, .y = 250 },
.color = 0xFFD69EB0,
.board_indices = indices,
.tiles = [4][4]u32{
.{ 6, 6, 6, 0 },
.{ 6, 0, 0, 0 },
@@ -415,6 +524,7 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
.rotating_time = 0,
.pos = V2{ .x = 192, .y = 350 },
.color = 0xFF9AAB89,
.board_indices = indices,
.tiles = [4][4]u32{
.{ 7, 7, 7, 0 },
.{ 7, 7, 7, 0 },
@@ -428,6 +538,7 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
.rotating_time = 0,
.pos = V2{ .x = 224, .y = 450 },
.color = 0xFFBA4816,
.board_indices = indices,
.tiles = [4][4]u32{
.{ 8, 8, 8, 0 },
.{ 8, 0, 8, 0 },
@@ -462,6 +573,7 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
.pos = mid,
.width = 7,
.height = 7,
.tile_size = V2.init(32, 32),
.tiles = tiles,
};
@@ -490,7 +602,7 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
for (&state.bricks, 0..) |*brick, brick_index| {
if (brick.rotating) {
brick.rotating_time += input.delta_time;
if (brick.rotating_time > 0.25) {
if (brick.rotating_time > 0.05) {
brick.rotating = false;
brick.rotating_time = 0.0;
}
@@ -500,6 +612,10 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
for (row, 0..) |tile, j| {
if (tile > 0) {
const pos = getTilePos(i, j).add(brick.pos);
const tile_mid = pos.add(tile_size.mul(0.5));
const tile_board_index = &brick.board_indices[i][j];
tile_board_index.* = null;
if (input.mouse_left_down) {
if (pointInsideRect(mouse_world_pos, pos, tile_size)) {
@@ -511,10 +627,16 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
for (&state.board.tiles, 0..) |*board_row, k| {
for (board_row, 0..) |*board_tile, l| {
const board_tile_pos = getTilePos(k, l).add(state.board.pos);
const board_tile_pos = state.board.getTilePos(k, l);
const in_tile = pointInsideRect(tile_mid, board_tile_pos, state.board.tile_size);
if (in_tile and !board_tile.blocked and !board_tile.taken) {
tile_board_index.* = BoardIndex.init(k, l);
// board_tile.taken = true;
}
if (!board_tile.hovering) {
board_tile.hovering = tilesIntersects(board_tile_pos, pos);
board_tile.hovering = in_tile;
}
}
}
@@ -547,6 +669,19 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
brick.pos = mouse_world_pos.add(center);
}
}
if (!input.mouse_left_down) {
const valid_pos = brickHasValidPos(brick);
if (valid_pos) {
// TODO: Snap to board
const min = findBrickMinBoardIdx(brick);
const board_tile_pos = state.board.getTilePos(min.i, min.j);
const bbox = findBrickBoundingBox(brick);
const diff = brick.pos.sub(bbox.min);
brick.pos = board_tile_pos.add(diff);
}
}
}
if (input.mouse_left_down and state.grabbed_brick_index == null) {
@@ -559,6 +694,7 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
// Render
fillRect(buffer, 0, 0, buffer.width, buffer.height, 0xFFFFFFFF);
// Draw board
{
const board = state.board;
// const board_size = V2.init_int(
@@ -567,17 +703,14 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
// );
// const half = board_size.mul(0.5);
const board_camera_pos = board.pos.add(state.camera.pos);
for (board.tiles, 0..) |row, i| {
for (row, 0..) |tile, j| {
const tile_pos = V2{
.x = @floatFromInt(j * TILE_SIZE),
.y = @floatFromInt(i * TILE_SIZE),
};
const camera_pos = board_camera_pos.add(tile_pos);
const tile_pos = board.getTilePos(i, j);
const camera_pos = tile_pos.add(state.camera.pos);
const pos_x: i32 = @intFromFloat(camera_pos.x);
const pos_y: i32 = @intFromFloat(camera_pos.y);
const width: i32 = @intFromFloat(board.tile_size.x);
const height: i32 = @intFromFloat(board.tile_size.y);
var color: u32 = 0xFF000000;
if (tile.blocked) {
@@ -586,8 +719,8 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
color = 0xFF00FF00;
}
fillSquare(buffer, pos_x, pos_y, TILE_SIZE, color);
drawRect(buffer, camera_pos, tile_size, 0xFFFFFFFF, 2);
fillRect(buffer, pos_x, pos_y, width, height, color);
drawRect(buffer, camera_pos, board.tile_size, 0xFFFFFFFF, 2);
}
}
}
@@ -600,12 +733,21 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
if (tile > 0) {
const pos = getTilePos(i, j).add(brick.pos);
const camera_pos = pos.add(state.camera.pos);
var color: u32 = if (brick.rotating) 0xFF007800 else brick.color;
if (comptime builtin.mode == std.builtin.OptimizeMode.Debug) {
const board_index = brick.board_indices[i][j];
if (board_index != null) {
color = 0xFFFF0000;
}
}
fillSquare(
buffer,
@intFromFloat(camera_pos.x),
@intFromFloat(camera_pos.y),
30,
if (brick.rotating) 0xFF00FF00 else brick.color,
color,
);
}
}