Git patch mistakes
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@@ -1007,7 +1007,6 @@ pub fn main() u8 {
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c.wl_surface_damage_buffer(wl_state.surface, 0, 0, wl_state.window_width, wl_state.window_height);
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c.wl_surface_commit(wl_state.surface);
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}
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}
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const render_start_time: u64 = timer.read();
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@@ -1019,7 +1018,7 @@ pub fn main() u8 {
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.stride = wl_state.window_width * 4,
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.data = shared_memory_pool_data,
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};
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wl_state.app_input.controls = puzzle.platform.Controls{ .key = old_key };
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// wl_state.app_input.controls = puzzle.platform.Controls{ .key = old_key };
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puzzle.updateAndRender(&app_memory, app_offscreen_buffer, &wl_state.app_input);
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const render_end_time: u64 = timer.read();
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