Add board to state with hovering
This commit is contained in:
+195
-47
@@ -13,6 +13,27 @@ const V2 = struct {
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const max = V2{ .x = std.math.floatMax(f32), .y = std.math.floatMax(f32) };
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const zero = V2{ .x = 0.0, .y = 0.0 };
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fn init(x: f32, y: f32) V2 {
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return .{
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.x = x,
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.y = y,
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};
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}
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fn init_int(x: i32, y: i32) V2 {
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return .{
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.x = @floatFromInt(x),
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.y = @floatFromInt(y),
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};
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}
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fn init_usize(x: usize, y: usize) V2 {
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return .{
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.x = @floatFromInt(x),
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.y = @floatFromInt(y),
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};
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}
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fn add(self: V2, other: V2) V2 {
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return .{
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.x = self.x + other.x,
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@@ -26,6 +47,27 @@ const V2 = struct {
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.y = self.y - other.y,
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};
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}
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fn mul(self: V2, s: f32) V2 {
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return .{
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.x = self.x * s,
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.y = self.y * s,
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};
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}
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fn inner(self: V2, other: V2) f32 {
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const result = self.x * other.x + self.y * other.y;
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return result;
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}
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fn hadamard(self: V2, other: V2) V2 {
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var result = V2.zero;
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result.x = self.x * other.x;
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result.y = self.y * other.y;
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return result;
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}
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};
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const BBox = struct {
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@@ -39,6 +81,31 @@ const Camera = struct {
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offset: V2,
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};
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const BoardTile = struct {
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blocked: bool,
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taken: bool,
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hovering: bool,
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label: []const u8,
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fn init(label: []const u8, blocked: bool) BoardTile {
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const result: BoardTile = .{
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.blocked = blocked,
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.taken = false,
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.hovering = false,
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.label = label,
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};
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return result;
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}
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};
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const Board = struct {
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pos: V2,
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width: u32,
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height: u32,
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tiles: [7][7]BoardTile,
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};
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const Brick = struct {
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rotating: bool,
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pos: V2,
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@@ -87,8 +154,10 @@ const State = struct {
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frame_count: i32,
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mouse_pos: V2,
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camera: Camera,
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draw_bounding_rects: bool,
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grabbed_brick_index: ?usize,
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bricks: [8]Brick,
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board: Board,
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};
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const tile_size = V2{
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@@ -96,6 +165,13 @@ const tile_size = V2{
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.y = TILE_SIZE,
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};
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fn getTilePos(i: usize, j: usize) V2 {
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return V2{
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.x = @floatFromInt(j * TILE_SIZE),
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.y = @floatFromInt(i * TILE_SIZE),
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};
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}
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fn pointInsideRect(p: V2, rect_start: V2, rect_size: V2) bool {
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var result: bool = false;
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@@ -109,16 +185,31 @@ fn pointInsideRect(p: V2, rect_start: V2, rect_size: V2) bool {
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return result;
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}
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fn tilesIntersects(r1: V2, r2: V2) bool {
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var result = false;
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const r2a: V2 = V2.init(r2.x, r2.y);
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const r2b: V2 = V2.init(r2.x, r2.y + tile_size.y);
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const r2c: V2 = V2.init(r2.x + tile_size.x, r2.y);
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const r2d: V2 = V2.init(r2.x + tile_size.x, r2.y + tile_size.y);
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const a = pointInsideRect(r2a, r1, tile_size);
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const b = pointInsideRect(r2b, r1, tile_size);
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const c = pointInsideRect(r2c, r1, tile_size);
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const d = pointInsideRect(r2d, r1, tile_size);
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result = a or b or c or d;
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return result;
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}
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fn findBrickBoundingBox(brick: *const Brick) BBox {
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var result = BBox{ .min = V2.max, .max = V2.zero, .center = V2.zero };
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for (brick.tiles, 0..) |row, i| {
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for (row, 0..) |tile, j| {
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if (tile > 0) {
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const tile_start = V2{
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.x = @floatFromInt(j * TILE_SIZE),
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.y = @floatFromInt(i * TILE_SIZE),
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};
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const tile_start = getTilePos(i, j);
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const tile_end = tile_start.add(tile_size);
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const start = brick.pos.add(tile_start);
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@@ -345,6 +436,35 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
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},
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};
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const tile_names = [7][7]?[]const u8{
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.{ "Jan", "Feb", "Mar", "Apr", "May", "Jun", null },
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.{ "Jul", "Aug", "Sep", "Oct", "Nov", "Dec", null },
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.{ "1", "2", "3", "4", "5", "6", "7" },
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.{ "8", "9", "10", "11", "12", "13", "14" },
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.{ "15", "16", "17", "18", "19", "20", "21" },
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.{ "22", "23", "24", "25", "26", "27", "28" },
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.{ "29", "30", "31", null, null, null, null },
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};
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var tiles: [7][7]BoardTile = undefined;
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for (tile_names, 0..) |row, i| {
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for (row, 0..) |opt, j| {
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if (opt) |tile| {
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tiles[i][j] = BoardTile.init(tile, false);
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} else {
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tiles[i][j] = BoardTile.init("", true);
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}
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}
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}
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state.board = .{
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.pos = mid,
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.width = 7,
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.height = 7,
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.tiles = tiles,
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};
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memory.initialized = true;
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}
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@@ -353,10 +473,20 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
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const mouse_world_pos = mouse_pos.sub(state.camera.pos);
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if (keyPressed(&input.key.f1)) {
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state.draw_bounding_rects = !state.draw_bounding_rects;
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}
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if (!input.mouse_left_down) {
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state.grabbed_brick_index = null;
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}
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for (&state.board.tiles) |*board_row| {
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for (board_row) |*board_tile| {
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board_tile.hovering = false;
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}
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}
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for (&state.bricks, 0..) |*brick, brick_index| {
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if (brick.rotating) {
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brick.rotating_time += input.delta_time;
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@@ -369,20 +499,25 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
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for (brick.tiles, 0..) |row, i| {
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for (row, 0..) |tile, j| {
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if (tile > 0) {
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const tile_pos = V2{
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.x = @floatFromInt(j * TILE_SIZE),
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.y = @floatFromInt(i * TILE_SIZE),
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};
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const pos = tile_pos.add(brick.pos);
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const pos = getTilePos(i, j).add(brick.pos);
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const camera_pos = pos.add(state.camera.pos);
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if (input.mouse_left_down) {
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if (pointInsideRect(state.mouse_pos, camera_pos, tile_size)) {
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if (pointInsideRect(mouse_world_pos, pos, tile_size)) {
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if (state.grabbed_brick_index == null) {
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state.grabbed_brick_index = brick_index;
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}
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}
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}
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for (&state.board.tiles, 0..) |*board_row, k| {
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for (board_row, 0..) |*board_tile, l| {
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const board_tile_pos = getTilePos(k, l).add(state.board.pos);
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if (!board_tile.hovering) {
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board_tile.hovering = tilesIntersects(board_tile_pos, pos);
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}
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}
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}
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}
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}
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}
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@@ -424,22 +559,36 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
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// Render
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fillRect(buffer, 0, 0, buffer.width, buffer.height, 0xFFFFFFFF);
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const board_pos = mid;
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for (0..7) |i| {
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for (0..7) |j| {
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if (i == 0 and j == 6) continue;
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if (i == 1 and j == 6) continue;
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if (i == 6 and j == 3) continue;
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if (i == 6 and j == 4) continue;
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if (i == 6 and j == 5) continue;
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if (i == 6 and j == 6) continue;
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{
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const board = state.board;
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// const board_size = V2.init_int(
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// @intCast(board.width * TILE_SIZE),
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// @intCast(board.height * TILE_SIZE),
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// );
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// const half = board_size.mul(0.5);
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const tile_pos = V2{
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.x = @floatFromInt(j * TILE_SIZE),
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.y = @floatFromInt(i * TILE_SIZE),
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};
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const camera_pos = board_pos.add(tile_pos).add(state.camera.pos);
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fillSquare(buffer, @intFromFloat(camera_pos.x), @intFromFloat(camera_pos.y), 30, 0xFF000000);
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const board_camera_pos = board.pos.add(state.camera.pos);
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for (board.tiles, 0..) |row, i| {
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for (row, 0..) |tile, j| {
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const tile_pos = V2{
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.x = @floatFromInt(j * TILE_SIZE),
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.y = @floatFromInt(i * TILE_SIZE),
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};
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const camera_pos = board_camera_pos.add(tile_pos);
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const pos_x: i32 = @intFromFloat(camera_pos.x);
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const pos_y: i32 = @intFromFloat(camera_pos.y);
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var color: u32 = 0xFF000000;
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if (tile.blocked) {
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color = 0xFFFFFFFF;
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} else if (tile.hovering) {
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color = 0xFF00FF00;
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}
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fillSquare(buffer, pos_x, pos_y, TILE_SIZE, color);
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drawRect(buffer, camera_pos, tile_size, 0xFFFFFFFF, 2);
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}
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}
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}
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@@ -449,11 +598,8 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
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for (brick.tiles, 0..) |row, i| {
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for (row, 0..) |tile, j| {
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if (tile > 0) {
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const pos = V2{
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.x = @floatFromInt(j * TILE_SIZE),
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.y = @floatFromInt(i * TILE_SIZE),
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};
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const camera_pos = brick.pos.add(pos).add(state.camera.pos);
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const pos = getTilePos(i, j).add(brick.pos);
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const camera_pos = pos.add(state.camera.pos);
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fillSquare(
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buffer,
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@intFromFloat(camera_pos.x),
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@@ -466,25 +612,27 @@ pub fn updateAndRender(memory: *platform.AppMemory, buffer: platform.OffscreenBu
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}
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if (comptime builtin.mode == std.builtin.OptimizeMode.Debug) {
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{
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const camera_pos = brick.pos.add(state.camera.pos);
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drawRect(buffer, camera_pos, .{ .x = 4 * TILE_SIZE, .y = 4 * TILE_SIZE }, 0xFFFF0000, 1);
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}
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if (state.draw_bounding_rects) {
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{
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const camera_pos = brick.pos.add(state.camera.pos);
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drawRect(buffer, camera_pos, .{ .x = 4 * TILE_SIZE, .y = 4 * TILE_SIZE }, 0xFFFF0000, 1);
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}
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{
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const bbox_size = bounding_box.max.sub(bounding_box.min);
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const camera_pos = bounding_box.min.add(state.camera.pos);
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{
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const bbox_size = bounding_box.max.sub(bounding_box.min);
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const camera_pos = bounding_box.min.add(state.camera.pos);
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drawRect(buffer, camera_pos, bbox_size, 0xFFFF0000, 1);
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}
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drawRect(buffer, camera_pos, bbox_size, 0xFFFF0000, 1);
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}
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{
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const size = 8;
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const half = @divTrunc(size, 2);
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const camera_pos = bounding_box.center.add(state.camera.pos);
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const x: i32 = @intFromFloat(camera_pos.x);
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const y: i32 = @intFromFloat(camera_pos.y);
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fillSquare(buffer, x - half, y - half, 8, 0xFFFF0000);
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{
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const size = 8;
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const half = @divTrunc(size, 2);
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const camera_pos = bounding_box.center.add(state.camera.pos);
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const x: i32 = @intFromFloat(camera_pos.x);
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const y: i32 = @intFromFloat(camera_pos.y);
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fillSquare(buffer, x - half, y - half, 8, 0xFFFF0000);
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}
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}
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}
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}
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